SpriteBuilder 1.0 was the first game development suite, which worked as a multiplatform to create games for Android and iPhone. It was one of the best that existed, apart from an innovative creation for 2013, that’s why here we remind you of some of the coolest things of what was one of the most anticipated programming suites of the year 2013:
It’s a type of open source software where you can create games for Objective-C mobile devices, and it was the most popular development suite of all existing since its inception.
Apportable was where SpriteBuilder was born when different developers of game tools came together to create it. We talked about Cocos2d, Cocos3d, CocosBuilder and Chipmunk, the real geniuses that really created something big.
Great Quality of Games
The quality of games that could be created really was very good, although it was so fast it could take you to design and develop any type of game compared to other multiplatform games.
One of its advantages is that being an open code and Objective-C, it avoided any type of loads in the tools that the platform had. It means any game that was developed in SpriteBuilder was going to be faster and less annoying than creating it by Java for example.
Amazing Visual Editor
Through the visual editor of this multiplatform, different video game projects were created in a fast way, at an incredible time, without any type of inconveniences and with different tools.
The design really was one of the best things, because, in addition to being very easy to manage, I also had a variety of editor to create different animations, whether in scenography, characters or anything else. Also, have various applicable tools that would be of great help.
Between the best features that could define this type of software, without doubt, the first was the great design that it had and could be used when developing any game. The platform was also very broad, and it had a user interface designer.
Without a doubt, this is one of the best applicable tools for the creation of any game project that you had of open code.